With the NFL season growing near, many are gearing up for their fantasy football drafts. Being both and economics and sports nerd, I decided to try and figure out what best determines how many fantasy points a player will earn. In order to do so, I have run three separate regressions (one for QBs, one for RBs, and one for WRs and TEs).
The regressions were as follows:
For QBs:
Pts = B0 + B1(games) + B2(Experience) + B3(BCS dummy) + B4(YdsGmTD) + B5(WinPct) + B6(OppWinPct) + B7(TDPct) + e
For RBs:
Pts = B0 + B1(Games) + B2(Experience) + B3(TDpct) + B4(YdsGmTD) + B5(RecYds) + B6(RecTD) + B7(WinPct) + B8(OppWinPct) + e
For WR/TEs:
Pts = B0 + B1(Games) + B2(Experience) + B3 (BCS dummy) + B4(YdsGmTD) + B5(TDpct) + B6(WinPct) + B7(OppWinPct) + e
Where TDpct is the amount of touchdowns per passing/rushing attempt or catch, YdsGmTD is yards per game plus touchdowns, BCS dummy is a dummy variable for whether or not the player was a member of a college football team affiliated with the Bowl Championship Series. (The regressions were also ran without the “Games” variable.)
The results explained the following:
- The coefficient on TD percentage was the largest of all significant variables.
- College background is not significant.
- Yards per game + TD was significant in each regression.
- The deviation in points amongst WR/TEs was smaller than both RBs and QBs. This means that one should not waste their first pick on a WR because there is less to gain relative to other positions.
The graphs below correspond to QB, RB, and WR/TE respectively:



These regressions are open to criticism. However, the results are very intuitive and thus I am inclined to believe that they may be helpful. So, if you are drafting your team soon, keep TD Pct in mind.
Good luck!
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